


Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states.

ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. Same bug, same mission, slightly different place it's occurring in though (this report is for a later section).ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. Repeatable, tried a few times with it applied, and it worked first time trying it without it.Įdit: possibly coincidence, found this thread: You can't open the journal to retry from checkpoint etc. With this memory hack applied, the cutscene does not trigger and your character is left unable to perform any actions at all. The very first mission you can do for Hosea Matthews ("Exit Pursued by a Bruised Ego") gets you to sell a horse by riding it into a stable, triggering a cutscene. I've found an issue with the fix (or the game itself). The map issue I can see being very frustrating from a gameplay standpoint. Otherwise, the game itself and menus so far appear to behave themselves in 21:9 (disclaimer: I'm ~10 minutes in). (Edit) Gunstore catalogue/wardrobe/etc - forced 16:9 Fixed by Rose's memory hack, see link above.Fixed by Rose's updated memory hack, see link above. This is important as it's the only way to take screenshots in freecam the game isn't nVidia Ansel enabled. (Edit) Photo mode in game - black bars down the side of screen, limited to 16:9.See imgur album: Fixed in a same-day patch. Map screen is buggered - icons are on a different layer to the background and the icon layer doesn't display correctly.Cutscenes are windowboxed, which is bizarre as they appear to be rendered in real time (at least the ones I've seen so far) Fixed by another excellent Rose memory hack.Figured I'd get the ball rolling on an issues thread for RDR2 ultrawide.
